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System messages

System messages are the body copy for notifications that aren't part of the Coach schedule — for example spike follow-ups, weekly check-in reminders, and other event-driven pushes. Each message is looked up by a key + language when the app or a backend dispatcher needs to send it.

This is the one collection that uses a flat (key, locale) shape rather than parent + translations.

System messages list in Directus

Fields (per row)

Field What it means
Key The event/message identifier the code looks up, e.g. spike_followup. One key has one row per language.
Locale en / de — the language of this row's body.
Body The notification body text for that key + language.

For every key that the app uses, author both an en and a de row. English is the fallback if a localized row is missing, but German is live, so author it. (Push titles are the fixed brand "Naluma" — you author the body here.)

How it reaches the user

A backend dispatcher (or the app) resolves the message by (key, locale) at send time and uses the body as the notification text. If a key's row is missing, the dispatcher falls back to English, and if that's missing too, the notification for that key won't send — so keep keys complete.

What blocks a save

  • An empty body.
  • (Keys are referenced by code; adding a brand-new key only matters once code looks it up — coordinate new keys with engineering.)

Where it shows up

As the text of push notifications outside the day-by-day Coach program.